June 2010 Archives

Try It Out: Tilde Developer Console Demo

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Seeing is believing so try out the Tilde Console with this simple demo application.

The Tilde Developer Console was launched very late (my time) on Friday. After a weekend spent catching up on my sleep, it's Monday and I'm happy to release the Console testing tool I promised in my original launch post.

Built using the latest version of the library (I checked in a few tweaks to the Console this weekend and tagged v1.1), the tool provides the following functionality:
  • Buttons for submitting log entries at the different severity levels
  • The ability to generate random log message text (in case you don't much like typing)
  • A button for manually starting up the Logger. If you submit log entries before clicking on this button, you will be able to see how deferred log entries are handled.
  • I wired in a custom callback command ("dog") almost identical to the example I provided in the original Tilde launch post.
  • For good measure, I've thrown in the Tilde logo in order to demonstrate the semi-transparent nature of the console.

Click on the image below to launch the demo in a new window. Once you've tried it out, please let me know what you think and check out the source code at the Google code project.

Flex Open Source Project Launch: The Tilde Developer Console

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Tilde.png
Flex developers rejoice! Once only reserved for advanced games engines, the tilde-activated developer console has finally arrived to empower Flex coders everywhere.

I am proud to announce the long-delayed release of the Tilde Developer Console open source project into the wild. This Flex library makes powerful development tools from the PushButton Games Engine available to all Flex developers.

[June 21, 2010 - Update: Check out the Tilde Console demo application here.]

I do enterprise Flex RIA development for a living and extracted this powerful tool set for my own use a few months ago after attending Nate Beck's presentation on the aforementioned games engine at 360|Flex 2010 in San Jose, California. The console quickly became one of my most important tools, in particular when saving my bacon multiple times during user acceptance testing for a large, complex project. Because I wrote so little of it myself, I intended to release the source code to the public from the outset but have been altogether too busy to even think about it.

This week, things have started quieting down again (I know, I know... it won't last) so I fetched and merged in the latest code from the PushButton Engine (which contains some very cool new optimizations to the console display) and polished it all up for public consumption. Given how much I've personally benefited from using the console, I'm excited to finally be able to share this with my fellow Flex developers. If I wasn't confident that many of you will appreciate these tools every bit as much as I have, I wouldn't have bothered to create a logo. (Using Inkscape, I might add... a fine, free, open source SVG tool.)

The key tools in this package are:

Developer Console

  • A versatile "tilde-activated" console similar to that found in many 3D games engines (e.g. Unreal, Source, etc.)
  • Tab-based command auto-completion, command history and built-in help
  • Powerful ability to register custom call-back commands at run-time. These are treated identically to the built-in commands.
  • Utility functions for serializing object information to the console
  • Integrated "Hi-ReS! Stats" graph from Mr.doob

Client-Side Trace Logging

  • Statements are logged to both the console and the Flash Player debugging trace.
  • Multiple logging-levels are supported and entries are color-coded by severity in the console. (e.g. DEBUGINFOWARNERROR)
  • Logging verbosity can be set using a simple console command.
  • Deferred logging: even if log statements are sent before a Logger instance is created, they will be stored until one does exist, allowing log entries to be submitted from the moment the application starts.
  • Explicitly turning off logging causes all logging calls to be disregarded so they don't impede application performance. (All pending deferred log calls are also discarded.)


About this Archive

This page is an archive of entries from June 2010 listed from newest to oldest.

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