- Welcome and introduction to the Adobe Flash Platform
- Building multi-screen applications with the Adobe Flash Platform and Adobe Creative Suite 5
- New features in Adobe Flex 4 framework
- New features in Adobe Flash Builder 4
- Adobe Flash Catalyst CS5 for developers
- Building mobile applications: Create a game
- What's new in Adobe Flash Builder for Java developers
- New features in Adobe Flash Player 10.1
- Creating sexy applications with the Adobe Flash Platform: Designer-developer workflow
- A basic CRUD application with Zend AMF and Adobe Flex 4
- Adobe Flash Builder 4 and Adobe ColdFusion 9
- Advanced features in Adobe Flex
- ActionScript 3 for Java developers
- Adobe Flash Platform and Salesforce.com
- What's new in Adobe Flash Builder for PHP developers
- Using advanced features with Adobe Flex and PHP
- Adobe ColdFusion 9 and Adobe Flash Catalyst CS5
- Adobe Flex and BlazeDS integration with SpringSource
- Building desktop applications with Adobe AIR 2
August 2010 Archives
Once Burned, Twice Shy. If you missed Adobe Developer Week (I did), not all is lost.
If you wanted to get a second chance at attending one of the many free sessions given by Flash Platform experts during Adobe Developer week, you're in luck. Adobe has posted all 19 sessions online, for free. Since they all run at roughly one hour each, you'd better get cracking, my friend.
The available sessions are:
What the heck are you waiting for? Click here and go straight to the videos. Sheesh!
When you get mentioned on the premiere Flex-related podcast, you know you've finally arrived.
Episode 115 of The Flex Show podcast is primarily an interview with Nate Beck and Ben Garney, key members of the pure Actionscript (but wholly Flex friendly) PushButton games engine project. When asked how PushButton can be used in non-gaming Flex applications, among other things, Nate mentioned how I forked off the Console part of the engine for use in any Flex application. It was a very kind thing to do, even though he almost forgot my name ;)
Much thanks to Nate for giving Tilde a mention and to Ben for coding up a clever, elegant and blazingly fast text rendering solution for the console as only an experienced über low-level C++/Actionscript games developer could.
So now that the word about Tilde is finally getting out, I'd love to hear from someone out there who's tried it, is using it, loves it or hates it. I use the console extensively in my own development and it has proven itself invaluable... hopefully someone else out there will agree.
- You can listen to the podcast here.
- If you haven't checked it out yet, the source code for the Tilde Developer Console can be found here.
- To see what it all looks like, check out the Tilde demo app here. (Hint: after you've clicked the button to start up logging, hit the tilde key (i.e. "~") to display the console.)